this is such an interesting and challenging area of game design.
trying to work my way out of a colonialist narrative+lore in a game with conventional game mechanics & verbs and, folks: games sure are colonial as heck!!
i am interested, for instance, in mechanically and narratively giving a sense that the player does not automatically own or get to control distribution of all resources they come across. is someone else in that space? who and what is using this water supply?
Follow friends and discover new ones. Publish anything you want: links, pictures, text, video. This server is run by the main developers of the Mastodon project. Everyone is welcome as long as you follow our code of conduct!