RT @AOC@twitter.com
We are calling these camps what they are because they fit squarely in an academic consensus and definition.

History will be kind to those who stood up to this injustice.

So say what you will. Kids are dying and I’m not here to make people feel comfortable about that.

RT @AOC@twitter.com
My heroes are the ones who stood up when it wasn’t easy.

Kids are dying in cages on our border. Families are being put in “freezers” & “dog pounds.”

Years from now, people will look for the journalists, officials, & everyday people who stood up for what was right in real-time.

i love these soft, flat boulder tiles in battle of olympus so much. the gradient of increasingly fine, dark tiles are such a beautiful way to define forms.

new columns, pentagonal blocks, a pass on tiling elements for backgrounds (click for a .png version)

ha i kind of want to spend a day doing a weird 0 player game where hundreds or thousands of single pixel characters build tiny castles and fight each other.

RT @RebeccaRHelm@twitter.com
I can confirm: swimming through this many salps feels real weird.
...like you know that feeling of those big heavy snowflakes plopping on your face? like that, but underwater. twitter.com/Juan9Alconchel/sta

working on the first areas of the game. i think this bird is going to be the teleport item.

one of the things i'm trying to do with the sprites for this game is to give them a sort of warbly, imperfect, organic quality: a bit like stone which has melted due to intense heat.

i'm trying to lean into the gloopy, asymmetrical quality, it's hard to let go and trust it.

it kills me a little that twitter is so bad at displaying squares. here's the top half of the same room.

experimenting with background textures. it is so much fun to draw tiling patterns with this new seamless paint tool. i can't wait to share this with folks and see what people make.

i did a few new lego robots, but my phone is charging- will take photos later today!

RT @lorenschmidt@twitter.com
you kind of have to see this full screen for proper effect, but i am really intrigued by this look. i'm getting a very maze of galious / MSX vibe. i might try this with shadows.

tiled backgrounds play to the strengths of the system + would be powerful for differentiating areas.

the work on this path finding / gradient map codebase is going nicely today.

but my favorite addition so far has been fixing the centering and adding an ant icon. it made me so inordinately happy.

you kind of have to see this full screen for proper effect, but i am really intrigued by this look. i'm getting a very maze of galious / MSX vibe. i might try this with shadows.

tiled backgrounds play to the strengths of the system + would be powerful for differentiating areas.

RT @lorenschmidt@twitter.com
playing with some new, more age-worn stone tiles. i am going for venerable rather than castlevania halloween-kitch.

RT @lorenschmidt@twitter.com
playing with some new, more age-worn stone tiles. i am going for venerable rather than castlevania halloween-kitch.

RT @lorenschmidt@twitter.com
promethea caterpillar update. they are about a long as one of my fingertips is wide now! it's amazing watching the little dears grow.

promethea caterpillar update. they are about a long as one of my fingertips is wide now! it's amazing watching the little dears grow.

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