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"You know what? Forget to like and subscribe."

Tired: "With a foreword by Larry Page, and contributions from Bono and Bill Gates."

Wired: "How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives, and People Like You Are Taking Back an Art Form"

The one thing I hope devs get from my inclusion in this article is that accessibility benefits everyone. You're not doing all this work just for the audience that needs it the most. These options benefit people who never asked for them and didn't even know they wanted them.

God bless y'all who archive your interesting and worthwhile streams to YouTube.

"Every aspect of the game [Forza Horizon 4] they've attached some form of progression to."

Man, I dunno whether to like this because so much of my behaviour will be recognized by the game, or to dislike it because so much is quantified and explicit—"gamified," for lack of a better term.

"I am very proud of the Linux code that I invented and the impact it has had on the world.

"I am not, however, always proud of my inability to communicate well with others—this is a lifelong struggle for me. To anyone whose feelings I have hurt, I am deeply sorry."

Imagine everyone knew when to use PNG and when to use JPEG.

"This is what I thought: for the most banal even to become an adventure, you must—and this is enough—begin to recount it.

"This is what fools people: a man is always a teller of tales, he sees everything that happens to him through them; and he tries to live his own life as if he were telling a story."

“Loot boxes are psychologically akin to gambling.” Show more

Not every problem is to be solved by valuation.

Just my two cents.

"If work were good for you, the rich would leave none for the poor." - Haitian proverb (alleged)

Now interested in Callahan’s Crosstime Saloon, thanks to Watch Out for Fireballs.

Trillion-dollar company in a world with exponentially-increasing inequality and starving kids: why don’t we call it XS? Yeah, XS sounds good to me… don’t see any problem with that.

"We're thrilled to be in business with them. But we don't have a choice, to be clear."

I don't like the term "verticality," but haven't a good alternative to it.

I appreciate difficulty settings that allow specific aspects—combat, puzzles, cues & clues, language—to be changed to suit the player.

Seem to be many good Accessibility options in Shadow of the Tomb Raider.

A lot of recent games coming out with richer options, more adaptable, inclusive—made to be played.


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