This essay about God of War has cemented in my mind how utterly incapable -- personally or systemically? -- even the smartest, wokest mainstream games press is of actual critique.
"[del Toro] plays a ton of games, though he doesn't finish anything he doesn't like—and this holds true for books, film, whatever. 'If it doesn't engage me, I leave it,' he said. 'I do not do homework with my life.'"
Tiny Bubbles asks whether its colours are easy to distinguish, after a puzzle or two of play.
So many games force the player to adjust gamma and other settings right at the start; funny that checking something as important as colour is unusual.
“Every animal, plant, or man dies and adds to nature’s compost heap.”
Re-upped on Patreon, FWIW. Guess they stepped back from their weird changes quickly enough that not enough people left for other services.
Just search–replace "child" with "player."
Been taking a lot of photos of books on early learning and how to discipline preshoolers; gonna use them in work on video game design because they can almost all be applied. 😅
Noah Caldwell-Gervais has posted a nearly three-hour–long critical retrospective of the Far Cry franchise.
He covers every major game except the console spinoffs, discussing many aspects of the games and how they—and players' expectations—have changed over time and iteration.
A surprising number of responses to the revelation that Quantic Dream copy-pasted Naughty Dog's denial of workplace sexual harassment are suggesting they just have the same PR people and that would somehow make it OK, instead of Garbage Tier PR work. https://www.gamesindustry.biz/articles/2018-04-25-the-red-flag-of-passion
Me when I pitch: Don't you DARE ask me what "the hook" is. Take this concept as a gestalt entity or not at all. It will be special because of ALL of it, not some fake reducible essence
Me looking at others' pitches: So what's the hook here
"Trying to read any of the [small] text in [God of War] has forced me to get up and stand next to the screen."