“Pfeffer believes that companies are afraid to be different from their competitors and don’t think investing the time to change management practices would lead to quick enough returns.

“So instead, they use ‘trinkets’ that can be quickly rolled out—meditation classes and free food, for example—and avoid addressing the fundamental issues.”


Say what you will of Days Gone or Anthem or The Division 2, they at least give emphasis to the objective, not the quest title.

Why do so many big-budget games put so much emphasis on quest titles in the HUD?

Seems that the players' attention should be directed to their goals rather than, like, than puns and GameFAQ-search-fodder?

Fuck CNN. It’s toxic garbage. 

The Digital Antiquarian has been writing impressive early PC game dev history since 2011. There is a lot of good stuff to read there!


Ion Fury, developer transphobia, rape mention 

Didn’t recall Starfeet Admiral Chekote—which sounds just like “Chakotay.”

Surely, that’s not just coincidence? Like, one writer just really liked the sound of the name?

"The bank is something else than men. It happens that every man in a bank hates what the bank does, and yet the bank does it. The bank is something more than men, I tell you. It's the monster. Men made it, but they can't control it."

"Had mechanical controls [rather than touchscreens] been involved, the helmsman likely would have noticed a potential issue earlier because 'they provide both immediate and tactile feedback to the operator.'"


Consumer advocates to the FTC on loot boxes: "I don't think a kid is going to make a significantly better decision with certain odds disclosures."

“It was the 246th mass shooting in the US this year.”

Jesus Christ.

“There are times in [Psychonauts] where you’re not engaging with its strongest points—but you’re kinda always engaging with its weakest.”


Show more

Server run by the main developers of the project 🐘 It is not focused on any particular niche interest - everyone is welcome as long as you follow our code of conduct!