Have been enjoying Healthcare Triage; though not convinced by all its arguments, I am intrigued by them and the research the show discusses.

(Thanks, @wordsmythe )


"Abuse was not a failure of the [Catholic] system. It was the system." Show more

"In Crystals, players assume the identity of a damaged robot stranded on a distant planet. To succeed, they must recognize and respond to the nonverbal cues of humanlike aliens, enlisting the creatures’ help through altruistic and 'pro-social' behaviors."


at my store virgin coconut oil costs $3 more than regular coconut oil, which means some people will pay $3 more just to slut-shame. smdh at this twisted world.

@lucasrizoli [slaps lid] this baby can fit so many nine inch nails in it

Dwarf Fortress's "Losing is Fun" mantra has been beloved for a long time and there's something broken with AAA games if they can't embrace this paradigm and must always validate the player.

Reminder: sharing is not endosement Show more

me being grumpy Show more

"You have already noticed how the quality of your attention has changed the more you read on screens and digital devices…

"You remember who you were as a reader but cannot summon that 'attentive ghost' with the joy you once felt in being transported somewhere outside the self."


"Researchers say artificial sweeteners may interfere with the body's natural ability to count calories based on a food's sweetness and make people prone to overindulging in other sweet foods and beverages."


Give me a way to consistently suppress the presumption that what one sees or experiences for oneself is all there is, and I will design for you a perfect video game…


…assuming WYSIATI is all there is keeping us from making perfect video games. 🙄

Red Hot Chili PEP'er 🐍 Show more

debugging my project gutenberg scraper unintentionally produced an emphatic rallying cry

JSLint in the streets, JSHint in the sheets.

"Hey, you didn't do the dishes."
"Uh, the blockchain."
"Oh… I get it."

I like @ZakMcc's concept of "creative promises," how he chose to state high-level creative goals (in a larger talk about his process for brainstorming and organizing game ideas).

"Creative promise: a concrete commitment from you to your audience about what they will experience with your [game]."


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