lucasrizoli is a user on mastodon.social. You can follow them or interact with them if you have an account anywhere in the fediverse. If you don't, you can sign up here.

lucasrizoli @lucasrizoli@mastodon.social

In Tim Horton’s, one of the prints along the counters is a stock photo of coffee beans—in Japan?

Bought a Kindle; am feeling both excited to read on it and like part of a problem.

"Brands don’t have the capacity for ideology beyond capitalism…"

"The marketing arms of these corporations have sensed changing cultural values among their customers and taken that opportunity to adopt the aesthetic of good politics, and they’ve asked shoppers to choose them based on how well they pantomime the real activities that might make a difference. They skip the part where any difference is actually made."

racked.com/2018/7/18/17578786/

"There is no such thing as repetition. Only insistence."

"There is no such thing as repetition. Only insistence."

"There is no such thing as repetition. Only insistence."

youtube.com/watch?v=AUbsSmwYFk

Mark Brown's posted what appears to be the first in a series of videos about designing games to be accessible.

This first episode discusses subtitling, captioning, and legibility. Great to see more people talking about these features and how to make them work well—for all players

youtube.com/watch?v=4NGe4dzluk

When working on a video game, or novel, or whatever, instead of including obscenity, beastiality, or gore, perhaps we'd be better off thinking about why we think it's necessary, if that inclusion is making the game better truly. What we might include instead?

Doing so, we're likely to come up with a creative work that's more considered, of higher quality, whether the aspect is kept or replaced by something else, something that is potentially more interesting and memorable.

"We argued about… how our vision [for Maniac Mansion] was being destroyed by censorship: if we couldn't say 'shit' then this whole game wasn't worth making anymore…

"We thought about it a lot, and really couldn't come up with a good reason [to include 'shit']. In retrospect, it really was kinda silly, and pointless, and juvenile."

youtu.be/WD64ExGHBWE?t=22m

"No one really talks about this technology… having a brand new technology doesn't necessarily sell your game anymore, because there are so many good games, there's such good technology, and everyone has brilliant programmers."

gamesindustry.biz/articles/201

"It will be an irrevocable part of political life that guns are downloadable, and we helped to do that."

wired.com/story/a-landmark-leg

"It seems more accurate to view the Stanford Prison Experiment as a compelling example of semi-scripted improvised theatre rather than as objective scientific research"

digest.bps.org.uk/2018/07/03/n

I am trapped in a parody of an early William Gibson novel. Please, help—and bring Cheesy Crusts.

lucasrizoli boosted

Wrote a new post about applying the book "Thinking in Systems" to game design: gangles.ca/2018/07/09/thinking

lucasrizoli boosted

The ArenaNet office printer is definitely overflowing with resumes today

Disappointing game-development Twitter brouhaha Show more

Disappointing game-development Twitter brouhaha Show more

Of course, your browser or OS may want to intrude to translate them into cute bitmaps of emoji or whatever, so YMMV.

Unicode characters for/approximating symbols used on OS X, PlayStation, and Xbox input devices: gist.github.com/lucasrizoli/41

Stuff like Command (⌘), Menu (☰), A buttons (🅐, Ⓐ), PlayStation buttons (△, ☐, ⭘, ⨉). Useful for quickly mocking stuff up without having to draw icons or use bitmaps.