“Pfeffer believes that companies are afraid to be different from their competitors and don’t think investing the time to change management practices would lead to quick enough returns.
“So instead, they use ‘trinkets’ that can be quickly rolled out—meditation classes and free food, for example—and avoid addressing the fundamental issues.”
The Digital Antiquarian has been writing impressive early PC game dev history since 2011. There is a lot of good stuff to read there!
Ion Fury, developer transphobia, rape mention
Big fucking surprise that a developer who hires a musician from Byterapers is a steaming pile of queerphobic shite.
Ubisoft on politics in games: "We know we're not taking it far enough"
"Had mechanical controls [rather than touchscreens] been involved, the helmsman likely would have noticed a potential issue earlier because 'they provide both immediate and tactile feedback to the operator.'"
Consumer advocates to the FTC on loot boxes: "I don't think a kid is going to make a significantly better decision with certain odds disclosures."
Ah, yeah. I remember undergrad HCI…
“There are times in [Psychonauts] where you’re not engaging with its strongest points—but you’re kinda always engaging with its weakest.”
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