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lucasrizoli @lucasrizoli@mastodon.social

"Because of the size of the investment, each [big-budget, triple-A] title feels too big to fail…

"With the number of triple-A titles becoming smaller and the type of these triple-A games becoming somewhat similar to avoid taking risks, there’s a vast, open field of types of games for the indie devs to explore and succeed."

mcvuk.com/business/shuhei-yosh

"Labor provides the work and values effort and loyalty.

"The Gentry provides culture and it values education and creativity.

"The Elite owns things and values control and establishment."

indiepf.com/michael-o-churchs-

lucasrizoli boosted

"In 1982 a letter written by Duchamp came to light. Dated 11 April 1917 ... it reveals the true creator behind Fountain – it was not Duchamp. Instead he wrote that a female friend using a male alias had sent it in for the New York exhibition."

seeallthis.com/blog/the-iconic

"Lasseter’s open sexism set the tone from the top, emboldening others to act like frat boys in just about any campus setting. I’ll never forget the day a director compared his latest film to “a big-titted blond who was difficult to nail down” in front of the whole company, a joke that received gasps of disapproval."

variety.com/2018/film/news/pix

LED masks: Ruiner & Watch Dogs 2

Guru Mediation #00000000.48454C50

Reminds me of David Cage's weak excuse: "I don’t want the game to have something to say, because I don’t see myself delivering a message to people."

pastemagazine.com/articles/201

"Ubisoft's pretence of inconsequence might be its most detestable quality, as a publisher - you might as well talk about landmines as though they grew from the soil of their own accord - and sadly undervalues the artistry and relevance of the worlds that have flourished under its banner."

eurogamer.net/articles/2018-06

This is a good occasion for publishers and developers to act constructively and compassionately, and act knowing that they share interests with the WHO and with their players in making games & gaming something positive and healthy.

By pushing back reflexively and stubbornly, the ESA shows itself to be rigid, callous, and without regard for the long-term health of the industry it purports to represent and defend—not to mention the players who support it.

Ashamed that the ESA is fighting the WHO's proposed gaming disorder.

The ESA should offer to work with the WHO to better define the damaging behaviours and addictions the current proposal aims to classify as a disorder.

Further, the ESA must work with publishers and developers to set up guidelines and controls that help avoid and reduce the negative impact of games on their players—especially on the vulnerable minority for whom it can contribute to a disorder.

Why save the planet when you can profit from it?!

lucasrizoli boosted

autoreplies are now contributing to enthusiasm brinkmanship.

Gaming disorder is the "increasing priority given to gaming over other activities to the extent that gaming takes precedence over other interests and daily activities, and continuation or escalation of gaming despite the occurrence of negative consequences."

Before pushing back instinctively, keep in mind this describes only severe behaviour; like an eating disorder is not "anti-eating," this is not "anti-gaming."

cbc.ca/news/health/who-declare

I am glad Starlink: Battle for Atlas is finally going to come out, and… Show more

“Violence is bad, kids—but always be sure to win!”