"Ubisoft's pretence of inconsequence might be its most detestable quality, as a publisher - you might as well talk about landmines as though they grew from the soil of their own accord - and sadly undervalues the artistry and relevance of the worlds that have flourished under its banner."

Reminds me of David Cage's weak excuse: "I don’t want the game to have something to say, because I don’t see myself delivering a message to people."

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