lucasrizoli
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"Because of the size of the investment, each [big-budget, triple-A] title feels too big to fail…

"With the number of triple-A titles becoming smaller and the type of these triple-A games becoming somewhat similar to avoid taking risks, there’s a vast, open field of types of games for the indie devs to explore and succeed."

mcvuk.com/business/shuhei-yosh

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