suicide 

Say what you will of Days Gone or Anthem or The Division 2, they at least give emphasis to the objective, not the quest title.

Why do so many big-budget games put so much emphasis on quest titles in the HUD?

Seems that the players' attention should be directed to their goals rather than, like, than puns and GameFAQ-search-fodder?

I really liked the look characters in Homefront: The Revolution. They were worn, varied, tired. They fit the setting well.

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