So many recent big-budget games seem to have worked to move minimaps, radars, and waypoints into compasses.

The Actuary, a villain from the Batman comics, has the following (super) abilities: "to calculate situations and act on them."

“Rereading Lord of the Rings 10 years later, only to realize that the Ring is my smartphone.”


Imagine everyone knew when to use PNG and when to use JPEG.

"This is what I thought: for the most banal even to become an adventure, you must—and this is enough—begin to recount it.

"This is what fools people: a man is always a teller of tales, he sees everything that happens to him through them; and he tries to live his own life as if he were telling a story."

Now interested in Callahan’s Crosstime Saloon, thanks to Watch Out for Fireballs.

I appreciate difficulty settings that allow specific aspects—combat, puzzles, cues & clues, language—to be changed to suit the player.

Seem to be many good Accessibility options in Shadow of the Tomb Raider.

A lot of recent games coming out with richer options, more adaptable, inclusive—made to be played.


TIL: System Shock the Mac had some updated and higher-res textures & sprites—and you can use them in the updated Enhanced Edition.

Looks like the new Spider-Man game has a number of good accessibility features. Good on the devs for providing them!


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