Say what you will of Days Gone or Anthem or The Division 2, they at least give emphasis to the objective, not the quest title.

Why do so many big-budget games put so much emphasis on quest titles in the HUD?

Seems that the players' attention should be directed to their goals rather than, like, than puns and GameFAQ-search-fodder?

I really liked the look characters in Homefront: The Revolution. They were worn, varied, tired. They fit the setting well.

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