Joseph Humfrey has shared his excellent presentation about Designing Text UX for Effortless Reading on YouTube—free, outside of the confines of the GDC Vault.
Unfortunately, the compass does get cluttered; also often fails to communicate stuff around the player, outside of the frustum, clearly.
@mogwai_poet, you mentioned listening to a podcast in which Raphaël Colantonio talked about Prey (2016) as a "space dungeon."
What podcast was that? I'm curious to listen to it.
"If I’m going to enjoy the absurd capitalist soma of video games, the last thing I want to do is feel like I’m being badgered by a superior at a dead-end job."
@cute_weeds, it costs a mint, bay leaf you me.
"While I appreciate the effort [Ubisoft] put into [Starlink's] accessibility options, they forgot that this was a kid’s game and that what’s industry standard isn’t standard for kids, making for a difficult or even unwelcoming experience for deaf and hard-of-hearing kids."
"The evidence suggesting that mental illness is conducive to creativity is incredibly slight."
Money que é good nóis num have.
Se nóis hevasse,
Nóis num tava aqui playando,
Mas nóis precisa de worká.
video games, user research, language, feijoada
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