"Far Cry 5 has named all the medicinal skill boosters "homeopathics"… What bugs me is the "normalization" of the term - it's another example of homeopathy being pushed into mass culture and portrayed as effective, even if it is in a videogame where you single-handedly defeat 1,000s of bad guys"
“Involving homeopathy, Health Canada is stuck: either it affirms the alleged effectiveness of these products despite the total lack of scientific evidence, or it concedes that it has been green-lighting silly water as a health product in its role as a government regulator.”
Russia trying to shut down Telegram blocked AWS and Google IPs, effectively blocking russians from half the hosted internet.
Please, tell me again why centralized mega services are good for the internet.
Gmail, AWS, Cloudflare, Github, Twitter, Facebook.
Any one of those services gets fucked with and there are massive problems. This is a massive problem.
The GDC talk History Shaping Design: Inequality and Player Behavior seems in ways like a synopsis of Kahneman's Thinking, Fast & Slow.
But it emphasizes studies on inequality and cognitive biases, particularly how players who're rich/poor in a game see themselves and others.
Boss Up is a good talk, with lots of insight and things that can be applied broadly and easily.
I do wish I could find more on this "Delta of Chance" phenomenon, but there's no citation and all I can find are links back to this talk.
Though I wonder what is gained by talking of dopamine in the section on the Delta of Chance. Seems like unnecessary neuro-essentialism that doesn't further the speaker's point nor the audience's understanding of the material.
Excellent talk on boss battles that goes into many common uses, styles, & structures. Worthwhile; well-prepared & delivered.
"Get paranoid" about your data.
Pro tip for all NPCs: if you reply the same thing twice to a player, they will leave you alone.
Must be harder to get away with ripping assets from other sources nowadays, what with YouTube and etc., eh?
"Instructors and students should not be promoting the concept of learning styles [e.g. 'visual,' 'auditory,' 'kinesthetic']…
"The adage of ‘I can’t learn subject X because I am a visual learner’ should be put to rest once and for all."
The tip of the iceberg was more than enough to sink the Titanic.
Do not buy tables or desks with glass tabletops.
"Narrative Aspects in games are mostly criticized and placed against high standards in reviews. Reviewers often feel that the advancement of Narrative quality has been lagging behind that of other key game Aspects such as Gameplay, Social, and Graphics…
"The game’s plot is also crucial to review score; Narrative progression holds a strong weight across all titles that include a story mode…"