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trying to work out if it's a contradiction that i believe "virtue signaling" is an almost entirely fake idea created by regressive a-holes but also that "intelligence signaling" is real and annoying as shit.

This essay about God of War has cemented in my mind how utterly incapable -- personally or systemically? -- even the smartest, wokest mainstream games press is of actual critique.

Happy to see Microsoft's adaptive controller and how it enables a greater variety and flexibility of input for playing games.

"[del Toro] plays a ton of games, though he doesn't finish anything he doesn't like—and this holds true for books, film, whatever. 'If it doesn't engage me, I leave it,' he said. 'I do not do homework with my life.'"

Tiny Bubbles asks whether its colours are easy to distinguish, after a puzzle or two of play.

So many games force the player to adjust gamma and other settings right at the start; funny that checking something as important as colour is unusual.

“Every animal, plant, or man dies and adds to nature’s compost heap.”

Webdesign (including fonts) got so bad that there's actually a "reader mode" in browsers now that makes sites look like they did 20 years ago

Re-upped on Patreon, FWIW. Guess they stepped back from their weird changes quickly enough that not enough people left for other services.

Been taking a lot of photos of books on early learning and how to discipline preshoolers; gonna use them in work on video game design because they can almost all be applied. 😅

I like the idea of "The Three Reads"—designing to get & guide attention via progressive levels of detail—in order to create games that are legible in a single screenshot or when watched over someone's shoulder.

Noah Caldwell-Gervais has posted a nearly three-hour–long critical retrospective of the Far Cry franchise.

He covers every major game except the console spinoffs, discussing many aspects of the games and how they—and players' expectations—have changed over time and iteration.

A surprising number of responses to the revelation that Quantic Dream copy-pasted Naughty Dog's denial of workplace sexual harassment are suggesting they just have the same PR people and that would somehow make it OK, instead of Garbage Tier PR work.

Me when I pitch: Don't you DARE ask me what "the hook" is. Take this concept as a gestalt entity or not at all. It will be special because of ALL of it, not some fake reducible essence

Me looking at others' pitches: So what's the hook here

Radiator Yang has started another of his excellent series of level design critiques on the first Thief game.

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