This essay about God of War has cemented in my mind how utterly incapable -- personally or systemically? -- even the smartest, wokest mainstream games press is of actual critique.
Happy to see Microsoft's adaptive controller and how it enables a greater variety and flexibility of input for playing games.
"[del Toro] plays a ton of games, though he doesn't finish anything he doesn't like—and this holds true for books, film, whatever. 'If it doesn't engage me, I leave it,' he said. 'I do not do homework with my life.'"
I like the idea of "The Three Reads"—designing to get & guide attention via progressive levels of detail—in order to create games that are legible in a single screenshot or when watched over someone's shoulder.
Noah Caldwell-Gervais has posted a nearly three-hour–long critical retrospective of the Far Cry franchise.
He covers every major game except the console spinoffs, discussing many aspects of the games and how they—and players' expectations—have changed over time and iteration.
A surprising number of responses to the revelation that Quantic Dream copy-pasted Naughty Dog's denial of workplace sexual harassment are suggesting they just have the same PR people and that would somehow make it OK, instead of Garbage Tier PR work. https://www.gamesindustry.biz/articles/2018-04-25-the-red-flag-of-passion
Radiator Yang has started another of his excellent series of level design critiques on the first Thief game.
video games, user research, language, feijoada
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