I'm having a blastodon on Mastodon
games and art discourse Show more
There is a bad games and art article going around today that is predictably attracting a lot of attention so here is my alternate take on the topic from a few months ago https://www.gamasutra.com/view/news/316623/A_slightly_different_way_to_think_about_games_and_art.php
Indie dev: I don’t know if this indie publisher I just learned about is legit or not
Indie publisher’s “about” page: We respect indies
Indie dev: Nice, that’s sorted then
email Show more
I used to have jobs of the type where you'd get a ton of email all the time, most of it unimportant but on rare occasions extremely urgent.
I don't do that anymore; I hardly get any email at all these days and it's much better, but I can still feel the small rivulet of anxiety associated with checking my work inbox on a Sunday night in order to prepare (and set up defenses) for the coming week.
You know they’re into you when they’re showing you something on their phone and they immediately flick away a text notification before you can read it
Wordplay is a festival of narrative-heavy games and one of the few venues in my experience that isn't afraid of Twines. Open for submissions for showcase games, talks, and workshops through September: http://handeyesociety.com/event/wordplay-2018-call-talk-game-submissions/
Sorry tech bros
Birds (real) Show more
This morning there were three fat starlings hanging out just outside the upstairs window on the corner of the roof, yammering away. They were doing everything they could think of, geese honks, seagull cries, hawk screams. It was like getting drunk with your friends and taking turns doing terrible impressions.
games, time periods Show more
Looking at the trailer for this Onimusha HD remaster and thinking about how the game is nearly 18 years old and aside from the static backgrounds it looks pretty much like a modern game.
18 years prior to Onimusha was 1983; the NES wasn't even out in this country. (See also Ico, another 2001 game).
Positive self things Show more
I'm proud of the voice work in EXAPUNKS. It was my first time in the director's chair after years and years of being VO-adjacent. Knowing I can write and direct is confidence boosting and I hope I get opportunities to do it more.
It's that time
I have not seen a single "during sex hurt me" joke on my Mastodon timeline and I am so pleased, congratulations to each and every one of you
Toots from 2017 are the new Tweets from 2014
So, I let go of my inhibitions around being cheesy and went with a "slower techno" (110bpm) sound, switched between a breakbeat and 4/4, and generally had fun with layered synth rhythms, leads, and a very compressed sound.
Matthew S. Burns is a writer, composer, and maker of game-like things.
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