The Eliza soundtrack is out! http://zachtronics.bandcamp.com/album/eliza-original-soundtrack
Eliza has come out, and I'm floored by the response! There's too much to list here but I especially loved this article. Thank you to everyone who's given it a try. https://www.vice.com/en_us/article/9kewbp/eliza-review-zachtronics-visual-novel-ai-therapist
Very excited to announce my latest project: Eliza, a visual novel about an AI therapist, the people who use it, and the people who develop it. Coming August 12. https://store.steampowered.com/app/716500/Eliza/
So a few weeks later I began adding to it, and now it’s this thing: a slow, methodical, oddly mesmerizing (to me, anyway) five minute track built around a demonstration of the microtalk format.
Here is a Fun Friday bonus thing. As you might know already I did a design microtalk at GDC this year; the microtalks take the form of 20 slides that auto-advance every 16 seconds.
In order to practice the timing of the talk, back in February I made a click track that robotically counted the slides and seconds that I could listen to as I rehearsed. The result was rather hypnotic, and even after the talk was over I found myself listening to it.
Back in olden days people had blogs and named them like books or bars. Those days are long gone now; what I once called “Magical Wasteland” is now more of a portfolio site for my work, so I’ve finally acknowledged this and made the address for the site more appropriate and official (the old address will still work though). https://matthewseiji.com/
The creator of the IGF Nuovo & Grand Prize winner Cart Life (2013) has a new game out today. It’s about typing. https://hofmeier.itch.io/type-dreams
Marginal games business stuff
Oh look a contract firm suddenly needs twenty "game testers" on short notice, no experience necessary, for next week to "test" a game during the exact days the GDC show floor is open. What a coincidence.
(It's a well-established thing to make a game look more populated than it really is for trade shows but it's funny to spot in action)
GDC, mh (~)
GDC is always a weird time whether I go or not, whether I have something to show or not, whether I'm feeling up or down career-wise. I never feel "in"; I can't take away energy from it like some people seem to do. I don't want to play the game but at the same time it's hard to fight the impulse to want to "win" (whatever that even means) and it usually ends up just being a confusing, exhausting time. But I do like seeing friends who happen to be there, and the museums.
Matthew S. Burns is a writer, composer, and maker of game-like things.
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