the roguelike tradition feels separate from & healthier than mainstream indie gamedev and I wonder why that is. maybe because it branched off earlier & didn't derive from a bunch of ex-game industry devs like mainstream indie did?

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in roguelike dev it's normal to be working on a single game for decades, slowly growing it over time at a sustainable pace. mainstream indie feels like a bunch of people LARPing as industry-lite without the resources to keep anything going for longer than a couple of years

I went to the Roguelike Celebration a couple weeks ago and more than anything else I was struck by the fact that, unlike at perhaps every other games event I have ever attended, the majority of people there did not seem to be dying of stress

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