just realized I never got around to posting the video of my Roguelike Celebration talk! here it is:

this is probably the best existing articulation of my current thoughts on gardening games, & includes some hints at stuff I’m hoping to work on next

one point I made here that feels really important in hindsight: the Animal Crossing designers made Resetti so terrifying because Animal Crossing interprets the player’s interference with the integrity of the simulation as an act of violence, and needs a way to respond in kind

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