Spent the first part of this week working on expanding https://lovr.org 's Truetype/SDF font support to support pixel-art fonts. It went well. I am now one step closer to my dream of somehow making VR look as though you are watching the world itself on a busted VHS tape.
Also did some first-step experiments with CRT/LED phosphor shaders and even in their simplest forms they went well (look at the moires on the 4th image here!). I wanna play with using SDF techniques + blurring to make surfaces that realistically blur into one slightly-chromatic-aberrated images at a distance but burst out into visible RGB phosphors up close, the way an actual old television would.
Postscript: Here are some gorgeous/awful images that came about when I was trying to debug something. I will not be explaining these.
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