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Starting to work on a raymarch shader. I have never done this before.

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It looks kind of interestingly stylized but mostly it just looks like the light ray is refracting at some slightly incorrect angle when it touches the bounds cube

@WAHa_06x36 In this case the ray directions are correct but there is only one test being done and always at a fixed depth from the cube surface, which will obviously have some dubious effects

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