Follow

Starting to work on a raymarch shader. I have never done this before.

· · Web · 2 · 1 · 4

It looks kind of interestingly stylized but mostly it just looks like the light ray is refracting at some slightly incorrect angle when it touches the bounds cube

Show thread

@mcc these things are so cool and i want to learn how to make them

@amydentata tomorrow i want to try to make soap bubbles made of static

@mcc if you can get that working in VR that would be quite a trip

@WAHa_06x36 In this case the ray directions are correct but there is only one test being done and always at a fixed depth from the cube surface, which will obviously have some dubious effects

Sign in to participate in the conversation
Mastodon

Server run by the main developers of the project 🐘 It is not focused on any particular niche interest - everyone is welcome as long as you follow our code of conduct!