Starting to work on a raymarch shader. I have never done this before.

· · Web · 2 · 1 · 3

It looks kind of interestingly stylized but mostly it just looks like the light ray is refracting at some slightly incorrect angle when it touches the bounds cube

@WAHa_06x36 In this case the ray directions are correct but there is only one test being done and always at a fixed depth from the cube surface, which will obviously have some dubious effects

Sign in to participate in the conversation

The original server operated by the Mastodon gGmbH non-profit