Starting to work on a raymarch shader. I have never done this before.

Follow

It looks kind of interestingly stylized but mostly it just looks like the light ray is refracting at some slightly incorrect angle when it touches the bounds cube

· · Web · 1 · 1 · 1

@WAHa_06x36 In this case the ray directions are correct but there is only one test being done and always at a fixed depth from the cube surface, which will obviously have some dubious effects

Sign in to participate in the conversation
Mastodon

Server run by the main developers of the project 🐘 It is not focused on any particular niche interest - everyone is welcome as long as you follow our code of conduct!