Starting to work on a raymarch shader. I have never done this before. #sdfidk
It looks kind of interestingly stylized but mostly it just looks like the light ray is refracting at some slightly incorrect angle when it touches the bounds cube #sdfidk
What interests me most are the small inconsistencies #sdfidk
@mcc How are you picking your ray directions on the surface?
@WAHa_06x36 In this case the ray directions are correct but there is only one test being done and always at a fixed depth from the cube surface, which will obviously have some dubious effects
@mcc That seems less than ideal, yes.
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