Hey so! I'll be doing a streamed talk at DCG201 (DEFCON New Jersey local) this Friday, 7PM EST, as part of a program on VR tech: defcon201.medium.com/dcg-201-o

My talk's subject: LOVR.ORG (the open source VR library I use); nuts & bolts of VR dev, and how to get started; my game SKATEGIRL DESTROYS THE UNIVERSE (
@mermaidindustries ); and a look into SKATEGIRL'S internals.

The talk after me (7:30) is by Nevyn Bengtsson, talking about alloverse.com, another LOVR project.

ISAAC'S SOUNDTRACK FOR "SKATEGIRL CONTROLS THE UNIVERSE" IS FULLY GENERATIVE, THE MUSIC SOFTWARE IS TIED IN WITH THE GAME MECHANICS SO IT REACTS TO YOUR ACTIONS AND EVOLVES GRADUALLY FROM PHRASE TO PHRASE BASED ON YOUR RATE OF PLAY. IT IS INCREDIBLY COOL. I CANNOT OVERSTATE HOW COOL THIS IS

Show thread

ANNOUNCING "SKATEGIRL DESTROYS THE UNIVERSE", A GAME COMING SOON FOR VR PLATFORMS!

"SKATEGIRL" IS A PUZZLE PLATFORMER, LITERALLY. THE GAME IS PLAYED ON JIGSAW-PUZZLE LEVEL FRAGMENTS YOU CAN GRAB AND MOVE AROUND WITH YOUR HANDS IN VR TO REARRANGE THE LEVEL GEOMETRY AS YOU LIKE.

IN ORDER TO WIN THE GAME YOU MUST FIRST CREATE IT.

THE GAME FEATURES ART DESIGN BY TYPHAINE URO AND MUSIC BY ISAAC SHANKLER.

MORE INFORMATION AT mermaid.industries

MERMAID HEAVY INDUSTRIES IS HAPPY TO REVEAL WE ARE A FINALIST IN THE UBISOFT 2021 INDIE SERIES (FOR OUR GAME, WHICH WE CAN'T SHOW YOU YET BUT WE PROMISE IS REALLY COOL) toronto.ubisoft.com/2021/04/th

FOLLOWING AN INTERNAL INVESTIGATION, MERMAID HEAVY INDUSTRIES TAKES FULL RESPONSIBILITY FOR THE PHOSPHINE GAS LEAK OF JUNE 2017 AND EXTENDS OUR MOST SINCERE APOLOGIES TO THE AFFECTED COMMUNITIES. PLEASE VISIT OUR WEBSITE FOR MORE INFORMATION ON THE CLEANUP EFFORT

This looks *more* interesting in VR, but not so much more interesting I feel like I've got something I can use

It looks kind of interestingly stylized but mostly it just looks like the light ray is refracting at some slightly incorrect angle when it touches the bounds cube

Show thread

Starting to work on a raymarch shader. I have never done this before.

Postscript: Here are some gorgeous/awful images that came about when I was trying to debug something. I will not be explaining these.

Show thread

Finally I also did some experiments with expanding Lovr's truetype MSDF shader to do outline and glow effects. This was the image I was happiest with even though it was a bug (a < should have been a >, so instead of the letter outline fading to transparent the "inside" fills the whole glyph quad). It has this great construction-paper-cutout feel (it's a small thing but I love the imperfection inside the "t", it looks like an ink smear)

Show thread

Also did some first-step experiments with CRT/LED phosphor shaders and even in their simplest forms they went well (look at the moires on the 4th image here!). I wanna play with using SDF techniques + blurring to make surfaces that realistically blur into one slightly-chromatic-aberrated images at a distance but burst out into visible RGB phosphors up close, the way an actual old television would.

Show thread

Spent the first part of this week working on expanding lovr.org 's Truetype/SDF font support to support pixel-art fonts. It went well. I am now one step closer to my dream of somehow making VR look as though you are watching the world itself on a busted VHS tape.

SDF bitmap font test day 1: I am not getting the effect I was going for, although the effect on kanji characters is complicated enough it might count as "stylization". Roman characters unfortunately look neither as-intended nor interesting on their own terms.

Show older
Mastodon

Server run by the main developers of the project 🐘 It is not focused on any particular niche interest - everyone is welcome as long as you follow our code of conduct!