BUG: PROJECTION MAPPING DONE IN VERTEX SHADER RATHER THAN FRAGMENT SHADER (UV COORDINATES WERE BEING INTERPOLATED ACROSS THE SURFACE RATHER THAN CALCULATED AT EVERY POINT) https://mastodon.social/media/-5jX30qMMG9R33WqgGQ
@HTHR @mermaidindustries at least three of the bugs i created in the process of trying to create the thing these were produced during the creation of, wound up being far more interesting than the final product
@mcc @mermaidindustries ain't that always the way
@mermaidindustries god that's fuckin pretty though