MERMAID HEAVY INDUSTRIES IS PROUD TO ANNOUNCE WE NOW SUPPORT THE MULTIVERSE

OH AND HEY:
@OCULUS QUEST USERS, WE HAVE A LIMITED TIME DEMO OF OUR GAME IN PROGRESS!

UNTIL THE END OF GAMESCOM YOU CAN DOWNLOAD IT DIRECTLY TO YOUR QUEST FROM HERE:

oculus.com/experiences/quest/4

WE PROMISE ONLY A STRANGE AND INTERESTING EXPERIENCE.

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"SKATEGIRL DESTROYS THE UNIVERSE" IS AT @GAMESCOM 2021!

OUR VIRTUAL BOOTH IS IN THE INDIE ARENA BOOTH, IN THE OBSERVATORY, IN THE "@Ubisoft ENTREPRENEURS" AREA. WE HAVE A LITTLE ROBOT AND A LINK TO OUR DEMO.

indiearenabooth.de/gamescom202

Hey so! I'll be doing a streamed talk at DCG201 (DEFCON New Jersey local) this Friday, 7PM EST, as part of a program on VR tech: defcon201.medium.com/dcg-201-o

My talk's subject: LOVR.ORG (the open source VR library I use); nuts & bolts of VR dev, and how to get started; my game SKATEGIRL DESTROYS THE UNIVERSE (
@mermaidindustries ); and a look into SKATEGIRL'S internals.

The talk after me (7:30) is by Nevyn Bengtsson, talking about alloverse.com, another LOVR project.

ISAAC'S SOUNDTRACK FOR "SKATEGIRL CONTROLS THE UNIVERSE" IS FULLY GENERATIVE, THE MUSIC SOFTWARE IS TIED IN WITH THE GAME MECHANICS SO IT REACTS TO YOUR ACTIONS AND EVOLVES GRADUALLY FROM PHRASE TO PHRASE BASED ON YOUR RATE OF PLAY. IT IS INCREDIBLY COOL. I CANNOT OVERSTATE HOW COOL THIS IS

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ANNOUNCING "SKATEGIRL DESTROYS THE UNIVERSE", A GAME COMING SOON FOR VR PLATFORMS!

"SKATEGIRL" IS A PUZZLE PLATFORMER, LITERALLY. THE GAME IS PLAYED ON JIGSAW-PUZZLE LEVEL FRAGMENTS YOU CAN GRAB AND MOVE AROUND WITH YOUR HANDS IN VR TO REARRANGE THE LEVEL GEOMETRY AS YOU LIKE.

IN ORDER TO WIN THE GAME YOU MUST FIRST CREATE IT.

THE GAME FEATURES ART DESIGN BY TYPHAINE URO AND MUSIC BY ISAAC SHANKLER.

MORE INFORMATION AT mermaid.industries

MERMAID HEAVY INDUSTRIES IS HAPPY TO REVEAL WE ARE A FINALIST IN THE UBISOFT 2021 INDIE SERIES (FOR OUR GAME, WHICH WE CAN'T SHOW YOU YET BUT WE PROMISE IS REALLY COOL) toronto.ubisoft.com/2021/04/th

FOLLOWING AN INTERNAL INVESTIGATION, MERMAID HEAVY INDUSTRIES TAKES FULL RESPONSIBILITY FOR THE PHOSPHINE GAS LEAK OF JUNE 2017 AND EXTENDS OUR MOST SINCERE APOLOGIES TO THE AFFECTED COMMUNITIES. PLEASE VISIT OUR WEBSITE FOR MORE INFORMATION ON THE CLEANUP EFFORT

This looks *more* interesting in VR, but not so much more interesting I feel like I've got something I can use

It looks kind of interestingly stylized but mostly it just looks like the light ray is refracting at some slightly incorrect angle when it touches the bounds cube

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Starting to work on a raymarch shader. I have never done this before.

Postscript: Here are some gorgeous/awful images that came about when I was trying to debug something. I will not be explaining these.

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