OCULUS QUEST GESTURE RECOGNITION DEMO: "FINGER GUNS"
SECOND TEST, OCULUS QUEST HAND-TRACKING SYSTEM WIRED IN TO HTTPS://LOVR.ORG ENGINE. COLORFUL FINGER TRAILS
Today I am excited about:
LÖVR is a open source, VR game engine made by Bjorn Swenson. As of today version 0.13 is released:
And, of specific interest to me, this is the first version to officially support Oculus Quest!
LÖVR is the basis for the commercial game I've been making for the last year and a half. I maintain LÖVR's Oculus Mobile port, plus this repo (forked from my game) of helper classes and tools:
OUR LEAD PROGRAMMER ANDI WAS INTERVIEWED ON A "POD CAST" THIS WEEK. YOU CAN LISTEN TO IT, APPARENTLY USING SOME KIND OF POD.
THE MERMAID HEAVY INDUSTRIES SOCIAL MEDIA STAFF IS SURPRISED AND PLEASED TO LEARN THAT HUMANS NOW HAVE ACCESS TO POD TECHNOLOGY https://player.fm/series/setting-the-record-queer/ep-22-vr-game-development-with-andi-mcclure
Hey, would you happen to be in TORONTO? If you come by the Toronto Media Arts Centre at 32 Lisgar Street TOMORROW (FRIDAY) or SATURDAY between 10 AM and 7 PM, you can try out free the demo for the game I've been working on for @MermaidVR as part of the https://damage.camp/ event! It is cool
UPDATE: AFTER SOME REFLECTION ON THE WORDING OF THE ERROR MESSAGE, REALIZING IT SEEMS TO BE SAYING NOT THAT VR IS ABSENT FROM THE PROGRAM, BUT RATHER THAT VR— AS A CONCEPT— DOES NOT EXIST. TROUBLING IMPLICATIONS FOR OUR BUSINESS PLAN
Mermaid Heavy Industries is producing a video game for VR. Our lead developer is @mcc.
Server run by the main developers of the project It is not focused on any particular niche interest - everyone is welcome as long as you follow our code of conduct!