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Lots of optimizations, support for explicit tangents information in glTF and X3D, X3D 4.0 being finalized
As I mentioned in the news post 2 weeks ago, lately I've been following a trail of reworking and optimizing some renderer code. In particular this is important if you do skinned animation in glTF with bump mapping — which is a very common us
castle-engine.io/wp/2020/12/13

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