Interactive example showing our collision routines, various engine and editor improvements
I made a nice new example to demonstrate our collision checking routines examples/3d_rendering_processing/collisions:
TCastleTransform.Move - move, with collision checking and wall-sliding
Viewport.Items.WorldBoxCollision - detect collisions with axis-
https://castle-engine.io/wp/2021/01/10/interactive-example-showing-our-collision-routines-various-engine-and-editor-improvements/