Differences in rendering colour spaces will be the death of me.

Our Unity XR work on @openbrushapp is merged! 🥳
Big features and new platforms coming to the app soon!

All the work upgrading @openbrushapp to use the @unity XR subsystem really feels like it’s paid off when I can add an entirely new XR platform in 4 lines of code 😌🎉

Controller testing for the @OpenXR powered version of @openbrushapp is nearly done! Sadly it looks like we'll be dropping support for the Logitech VR Ink, as there's no interaction profile available 😢 @logitech @SteamVR any chance of getting it supported in the future? 🙏

Open Brush @openbrushapp broke 400 stars on @GitHub! Thank you everyone for showing your support for our evolution of Tilt Brush! 🎉 🥳github.com/icosa-gallery/open-

Alternatively, if someone wants to write an open source compatibility layer for an engine that emulates Unity’s API, that would be pretty cool too 🤓

Show thread

On the XR front, I’m very interested in StereoKit stereokit.net/ which is a C# based, code-first approach. Has a nice emulator for rapid iteration too!

Show thread

Godot godotengine.org/ is an obvious candidate to check out, I’ve been hearing many people are giving it a go. Good to see Meta commit some support for XR here too

Show thread

I can’t seem to find anyone who’s happy with Unity’s recent behaviour. I really hope our not too late for them to change course, but I think it’s time to explore other engines that are out there 💔

I think it’s finally time to bring this branch up to date 🚀

You can tell when you’ve reached the QA phase of your XR work! Side note: anyone got access to a HTC Vive Cosmos? 😇

While everyone is fawning over Meta’s new teaser, most will forget Lynx was showing occlusion demos like this 6 months ago: youtu.be/Kdw3WdkZgOg

twitter.com/metanewsroom/statu

Oculus finally added experimental support for Unity’s own OpenXR plugin in v39 🥳 hopefully a big win for cross platform features and compatibility!

This is a toot from @joinmastodon, synced via moa.party. A lot of people have joined recently, excited to see people experiment with the fediverse. If you decide to join us, find me here! mastodon.social/@mikesky Let me know your profiles too!
---
RT @merulaxr
Third time's the charm!

Hi, I'm Mike, and I'm a freelance XR developer! I'm currently working on @openbrushapp, the continuation of Tilt …
twitter.com/merulaxr/status/15

Third time's the charm!

Hi, I'm Mike, and I'm a freelance XR developer! I'm currently working on @openbrushapp, the continuation of Tilt Brush, adding new features and porting to OpenXR. I've also built an open source replacement for Google Poly called Icosa gallery.
github.com/icosa-gallery

I'm a big fan of open source and the concept of a singular, open metaverse, so very glad to be on this open, federated platform! Hope to see more users join the fediverse soon.

Mastodon

The original server operated by the Mastodon gGmbH non-profit