You know how Star Citizen is being developed by half dozen different studios, one's working on the flying around part, one's working on the walking around part, one's working on the multiplayer, one's working on the cinematics, etc?

Yakuza 0 feels like a preview of that. You walk around until combat starts and then the game loads a second executable to handle the combat. Or a conversation starts, and they boot up Ren'Py. They share assets and maybe a renderer but *certainly* no gameplay code.

Whereas Star Citizen is doing silos to spend as much money as quickly as possible, Yakuza does it as an extremely conservative design ethos.

The running-around-a-city stuff implies a Grand Theft Auto influence, but western open world games usually try for systemic interaction producing interesting emergent outcomes, and Yakuza minimizes this as much as it can -- everything interesting that happens is something a designer thought of and put there. It's much closer to a traditional JRPG.


(I'm not convinced I'm actually being informative here -- I've historically avoided games with VN/JRPG style mash-through-text-boxes storytelling because the writing in that sort of game is rarely good enough to justify its wordiness and pacing. So these insights are new to me. But I get the impression that the visual novel is Mastodon's collective favorite genre, so they're probably not new to *you*.)

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