You know how Star Citizen is being developed by half dozen different studios, one's working on the flying around part, one's working on the walking around part, one's working on the multiplayer, one's working on the cinematics, etc?
Yakuza 0 feels like a preview of that. You walk around until combat starts and then the game loads a second executable to handle the combat. Or a conversation starts, and they boot up Ren'Py. They share assets and maybe a renderer but *certainly* no gameplay code.
(I'm not convinced I'm actually being informative here -- I've historically avoided games with VN/JRPG style mash-through-text-boxes storytelling because the writing in that sort of game is rarely good enough to justify its wordiness and pacing. So these insights are new to me. But I get the impression that the visual novel is Mastodon's collective favorite genre, so they're probably not new to *you*.)
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