ICON: Quest for the Ring (1984) and Seven Spirits of Ra (1987), both by Macrocom, used a tweaked CGA text mode that only displayed the top two pixels of every character. All the art was constructed out of these partial characters.
Here's an interview with the developers: https://www.mobygames.com/featured_article/feature,10/section,37/
@tsturm Here's a writeup of some more tricks you can do in CGA, if you'd like to read more! https://int10h.org/blog/2015/04/cga-in-1024-colors-new-mode-illustrated/
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