This is an absolutely incredible talk by Jon Ingold about how to construct a compelling dialog tree:

He takes a scene from Blade Runner, breaks it down into beats, and shows how to adapt it to an interactive context while maintaining the pace and storytelling intention of each beat.

@mogwai_poet, thank you for sharing this; I like the talk, as well as finding out about AdvX. (Your recommendation of another talk led me to the Roguelike Celebration as well. Much appreciated!)

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