Pro-tip for indie devs: find some way to compete other than polish/technology. You *cannot compete* on polish. If you can't think of a way to differentiate your game that'll sell when your game is only at 80-90%, play more interesting games until you can. Or look outside games.

For context, the games I make are differentiated in that they aim for a different emotion than "fun." I'm interested in comedy and ludic mystery. For whatever reason this space isn't particularly competitive so I can get away with minimal polish, skipping the "second 90%."

Find a similar differentiated space and you too can get away with making a game in half the time your colleagues spend. Of course, in my case I'm spending a bunch of additional time adding secrets so it's uh kind of a wash.

@mogwai_poet I think you get bonus points, for slowing everyone else down by convincing them to add secrets for your game in theirs!

Sign in to participate in the conversation

Server run by the main developers of the project 🐘 It is not focused on any particular niche interest - everyone is welcome as long as you follow our code of conduct!