Sudden realization: In choice-based IF, I don't have to actually convince the player to do a thing. I can take it as a foregone conclusion that they did it and, to provide a sense of agency, ask them *why* they did it. This feels somehow like cheating.

Sign in to participate in the conversation
Mastodon

Server run by the main developers of the project 🐘 It is not focused on any particular niche interest - everyone is welcome as long as you follow our code of conduct!