Mario Odyssey knows what chord is playing on the soundtrack and uses that info when playing musical sound effects.
@mogwai_poet desire to get a switch intensifies
again
@mogwai_poet I remember Wind Waker doing something similar, if more rudimentary. Love these kinds of touches.
@BrodyBr @mogwai_poet Galaxy 1 and 2 definitely LOVED to match sound effects to the key of whatever BGM was playing
@mogwai_poet Did you see the Platinum post on the auto generated segues for 8-bit orchestration in Nier Automata? https://www.platinumgames.com/official-blog/article/9581
@atootingtwit No, that's really neat!
@atootingtwit @mogwai_poet that's fascinating, thank you for sharing!
@mhoye has this article about Nier crossed your feed already?
https://www.platinumgames.com/official-blog/article/9581
(via https://mastodon.social/web/statuses/99130404461713374 / ↑)
@mogwai_poet ahhh i love when games do stuff like this, i want to do tricks like this with my own games
@typhlosion The trick is to collect enough ideas like this that together they add up to a game
@mogwai_poet that's insane! I wanna play that game so bad now.
@Altruest It's really good!
@hypolite Yeah it speaks to a level of polish you almost never see
@mogwai_poet *wow*