I love this example of vintage game graphics rendered on their intended target, a CRT, vs. modern pixel-perfect emulation. On the CRT they look much more depthy and almost more detailed as you brain fills in the blurred gaps
From this neat article: https://vgdensetsu.tumblr.com/post/179656817318/designing-2d-graphics-in-the-japanese-industry
@monkeyborg OMG NES Wizardry! I was just playing through that a couple of weeks ago.
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