My self-imposed harsh kanji learning schedule (which finally relaxes next week) has my brain figuratively in between the "worryingly warm" and "enveloped in a faint plume of smoke" phases of burnout, but I still really want to enter this game jam https://itch.io/jam/stop-waiting-for-godot
I've personally resolved to not create the project file or any art assets until after the jam's started, but in the meantime I'm doing some preparation by watching this video series and taking notes https://www.youtube.com/playlist?list=PLhqJJNjsQ7KEcm-iYJ2a8UCRN62bTneKa
@Lobst I shied away from entering the jam, but your posts did get me looking into Godot, since it seems to tick all my game dev boxes (self-contained, non-commercial, properly powerful). The tutorials are really good, but I definitely felt like I'd left the building into the wilderness when I began trying to do things that the tutorials didn't cover. It's a step change having to use its constructs appropriately rather than the 'update value, draw on screen' directness I'm used to in Pico-8
@moult Same, though I'm coming from less experience; I think it's the intimidation factor of having to learn a multi-frame UI from the outset and the program making so much information immediately available (not a bad thing). Still, I figure with enough repetition I can wear down the pathways I need to take
Server run by the main developers of the project It is not focused on any particular niche interest - everyone is welcome as long as you follow our code of conduct!