Experimenting with different car controllers in #godotengine. Started with the Kenney sphere method which works okay. Tried the VehicleBody node and got it working, but couldn't get it to feel right. Tried the old and trusted RayCast car, and also tried doing a constraint model. A kinematic car works best in 2D but is difficult to get it interacting with objects in the way I'd like.
Have an idea combining a couple of these now I have a rough idea of what seems to work and what doesn't.
We're seeing a pretty huge influx of new users right now. In 'normal times' we get maaaaybe 10 new users a day. We've had 300 in the past four hours.
If you'd like to help with server costs, we take donations at Patreon and Liberapay:
Anything at all is massively welcome - this is an entirely community-funded instance run by myself and a few mods in our spare time. <3
I like how the jet ski controller ended up feeling, but if I decide to turn it into something more I'd definitely need to tune how satisfying it is jumping off the ramps. Learnt a lot about #godotengine in the process though.
That's one more @PINE64 project that I'll be buying. Quickly building up a family of them. https://www.pine64.org/2021/08/15/introducing-the-pinenote/
August Community Update!
We're excited to announce the
#PineNote: fast refresh e-ink panel, 4GB RAM, 128GB eMMC, Rockchip RK3566- $399
- #PinePhone keyboard enters production - coming soon
- #PinebookPro new touchpad firmware
- development updates
And _much_ more!
Got the PineTime connected through Gadgetbridge and applied the firmware update to get Infinitime 1.3.0
First impressions of my new #pinetime are really positive.
Hobbyist gamedev, full time programmer.
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