tired: making of the uncharted 2 train ride
wired: making of the shadows of the empire ord mantell junkyard hovertrain ride
rather affected by this ~10min memory palace ep on how the fallout of an 1815 volcano changed economies, lives, politics, & culture.
remember the key to success is watching and boosting as much inspirational #content as possible; the key to success is to be seen as being successful.
today i made a point of learning about cricket! it's really not that hard, chums. it's like american baseball (int'l handglobe), with a cricket wicket instead of a catcher/dispatcher! (not wicket from stars wars!)
@nicknicknicknick yes but. also they have a deep incompetence that is fully alluring. Who made this? Who plays this? wtf? Etc
honestly... it's inspiring in a way. do we have a spreadsheet of all the things we're supposed to kvetch about? there's sleep no more, now also ask me about coleman francis
@nicknicknicknick actually I take that back. It’s not incompetence. Its that our side of games is so deeply concerned with fun and not processes. Sims totally disregard pleasure and aim for realistic difficulty and purity of process b
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