If geo-mobile games are to become their own industry -- and despite my history, I still believe they could -- they've got to break free of the shackles forged by their most popular example.

The potential canvas is infinitely bigger.

For a time, I thought I might have a hand in building the platform that would allow anyone to tell their stories spread out across the real world. I still hope someone does.

In the meantime, I'm just hoping for a good game.

It would be easy to assume that Ramis & Aykroyd's involvement with the latter explains the discrepancy, but there's a twist that makes my interest in this story fold in on itself:

When I was at Niantic, our elder-statesman writer also happened to write the Ghostbusters 2009 game, and I would often ask him about it. He was quite clear that their involvement was entirely ceremonial. A vanity credit.

That is to say, these are just design decisions, like any other game.

When the 2009 Ghostbusters console game introduced new ghost-busting technology to the canon, it was rooted in the established universe and allowed for an organic development of original, creative mechanics.

Here, the core concepts of the entire franchise are strained to breaking for the purposes of including "ghost training" and "ghost battles", which is especially maddening when you consider all of the naturally harmonious, team-based mechanics you could explore without bending the brand.

It stands to reason that geo-mobile games will share a common vocabulary, but GHOSTBUSTERS WORLD so nakedly lifts the exact game mechanics of POKEMON GO, regardless of the appropriateness of their application to a vastly different property.

Profoundly disappointing, as the marriage of that franchise and this technology had such unique potential. Certainly biased by my love for the property and experience with the form, but I do believe it could have been rapturous.

Certain jokes are always funny to me, regardless of how obvious or telegraphed they are.

For example: when a character says "you know me ..." to another character they've just met.

I laugh, and then I can't help imagining how their mind works. Are they saying it intentionally as a familiarizing joke? Or is everyone they talk to just a vague reskinning of the same familiar friend?

The sun sees no shadows.

Obsessed with this Polish poster for RAIDERS OF THE LOST ARK:

I follow more bots than humans on here, and I'm perfectly fine with that.

The minute the email came through that I didn't land the Meow Wolf gig, I got hit with a torrential downpour. Baptism by Florida.

Still legitimately excited to see what they're cooking up.

Reviewing now would be like reviewing a painting before the canvas has been stretched. My only hope is that its experiential ambitions match its aesthetic potential, which is unquestionably beautiful.

The drips of story we encountered tonight had promise, but they would do well to more assiduously avoid the language of interactivity until they are prepared to deliver on that level of experience.

This comes to a close as we arrive at our abode for the next few days ...

Final costume accoutrements are being acquired in anticipation of tomorrow night's party.

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