A (very) early example of video game art... Atari's Space Race (1973) did not have a ROM to store data. So half of the rocket shape was stored as an 8x16 diode matrix, which was mirrored to create the full shape. This is plainly visible in the schematic and the circuit board. 🚀
@obra The very first coin-op video game, Computer Space, also did this: https://edfries.wordpress.com/2015/03/13/fixing-computer-space-3/
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