I normally wouldn't go into this much detail except it's we all got an email from the highest ranking person in our dept whose name I know (might be a VP?) announcing any of us might win a lunch with him by downloading some app that "Turns Your Employees Into Brand Advocates" (it hooks into their social media accounts) and accumulating views/shares/likes for points
Created an account at cybre.space, will probably be moving this account's posting / following to there
They version builds as "snapshot" releases, set in the project manifest (not by commit or teamcity build), so two builds w/ identical versions can have different code. There's no actual way to check *which* v22-SNAPSHOT your build is depending on - it's usually the most recent one, but they're also cached for a period of time. So if you push a fix & still see an error, it could be your fix was bad & it could be that trying again eight more times will make it work
we spent an hour+ attempting to deploy all our stuff to the test environment before running into this
there are 5 repositories. Each has at least a "Standard Build" in TeamCity (but none are automatic.) Two of these standard builds upload a snapshot build to our Artifactory server. The other three are decoys; they each have a set of manual builds that deploy to Artifactory, and *another* set of manual builds that pull from Artifactory onto the test application server. We cannot modify these.
today I renamed a private field in one library, & another project utterly broke, at runtime - failed to initialize, but continued to run the (nonfunctional) webserver anyway (i.e., tests pass & it starts up fine - which I checked when I made the change)
because of an xml config
added by another team, & merged into release
which we didn't realize existed
because it doesn't actually configure anything
Hoping there's some more options in Kotlin (seen KotlinTest, not super excited about that from the one old blog post I read about it)
orrrr I could implement that one complex card game that I wanted to do last year but I feel like that will be difficult…
have some ideas for a CYOA thing or a game of some sort but I don't necessarily want to do Game Design
Starting to understand the why's behind some of the questionable coding practices, too; there's a few ppl who really, really go out of their way to avoid typing - because they aren't touch typists. They always start by finding a block of code to copy and paste, even if it isn't all that similar to the code they need to write, then modify it (preferring to add rather than delete) until it works.
Wet squishy yin to @Lioness's yang. Expect angst, programming, and negativity; some risk of The Discourse.
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