Unfortunately we didn't make it for this year's Google Summer of Code but we will keep trying next year! We'd like to thank @godotengine and @vnen for their patronage! We're still looking for new contributors and modders so feel free to reach out to us on our forums.
Current development progress for Alpha 24 is fluctuating between 98% and 99%. A few more bugs still need to be ironed out before the final packaging of the game, and then we're ready to go... One thing to look forward to in Alpha 24 are the totally reworked horse models and animations by Alexandermb. This graphic by wowgetooffyourcellphone illustrates the improvements quite well. #opensource
Alpha 24 is inching closer to completion. Stay tuned for an ETA. #opensource #gamedev #freesoftware
(screenshot by Wowgetoffyourcellphone)
Did you know that Alpha 24 will feature new archery ranges, stables and siege workshops for every faction? Even mods like Terra Magna aren't being left out. Check out the new archery range for the Zapotecs, by Lopess, one of our community members.
A Han Chinese town, made by Jaimele in the Atlas map editor.
Don't forget to check out Terra Magna from our in-game mod-downloader! (settings → mod selection → download mods). Terra Magna is a civilization mod that features the Zapotecs, the Han Chinese and the Xiongnu. #opensource #indiegamedev #foss
In the next version, map makers will be able to recenter their map when resizing them. #indiegamedev #opensource #mapeditor
Kushite buildings in line art made by m7600
Check out the forums for an how to tutorial: https://wildfiregames.com/forum/index.php?/topic/28480-turning-0ads-models-into-lineart/
In the next version, artists will be able to specify new animations when units are ordered to gather a resource. They will now be able to carry the appropriate tools and use different animations. #gamedev #indie #opensource #creativecommons
Stan`, one of our artists, has been working on streamlining some of the current game icons using Inkscape, to improve their look and consistency.
In parallel he also made new icons like burning for "status effects" a new feature that will be introduced in the new alpha.
After a long wait (8 years) the 0 A.D. bear has received a visual update from two of our artists. It now has animations and black and polar variations. #fauna #creativecommons #free #opensource
The Mausoleum at Halicarnassus will be available as a scenario entity in the next Alpha. #sevenwondersoftheworld #opensource #creativecommons
0 A.D. is a free and open-source, historical Real Time Strategy game, focused on the period from 500 B.C. to 1 B.C., under development by Wildfire Games. It's cross-platform, playable on Windows, macOS, FreeBSD, Linux, and OpenBSD. Choose from 13 different civilizations, a multitude of maps, game modes, single player or multiplayer.