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OpenGL BSODs Windows 10, where are the guarantees Vulkan won't?

W3C GPU for the Web Community Group: Choosing a binding model

For commits
the original code wasn't altered by me at all, the code quality is representative of what highly paid engineers at Imagination Technologies and AMD are sharing to introduce programmers to Vulkan.

If anyone wants to touch Vulkan API garbage, I crammed Imagination Technologies' and AMD's Vulkan examples into single 3000 and 1500 LOC long main.cpp files and added Visual Studio Code projects to them for debugging on Linux: