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Every video game has barrels, but how many games let you make kombucha, beer, wine, kefir, kvass, and bourbon in them?

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back to animation baking in #godot: data is now stored "linearly". A small summary is placed in the first pixels of the texture, containing the number of vertex and the frame count => configuration becomes super easy
src: gitlab.com/polymorphcool/addon
#gamedev #animation #shader #particles #optimisation

Also yea, I use JSON for save files. Its human readable enough for spotting errors when I need it and nothing I've made is complex enough to warrant better or faster serialization. Its all blackboxed anyways, so changing how its serialized later isn't a big deal.

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Code comment of the day or something.

Its probably a holdback from early C or other old system design stuff in programming, but every time I see a file that contains either code or serialized data, it always has that extra newline. Even in modern environments and with modern codebases. Its kinda weird, but also kinda cool.

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suddenly, positivity 

have you seen this mousie!! they're so tiny and they make me so happy by just existing!!

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neil has done more for queer communities than mickey mouse will ever do
reject corporate appropriation of pride, embrace banging out the tunes

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:catjam:​ developed a never before seen 2D lighting technique

:negative:​ in a game maker game

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I never really share shield cat stuff here so here's how it's going if you're unaware

Technically the laser part could just be removed from the scene tree, but that's both more effort and more expensive than just shoving it somewhere way out of bounds.

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