Aaron boosted
Aaron boosted

I did some last minute badges for a couple of friends and tried to stick to the fantasy theme they have this year.

There are two wolves inside you.
One who can extrapolate from given data.

Aaron boosted

Eventually my food references folder will be large enough, until then...

(the food gradient pictures are 1000x1000 for size comparison)

Birdsite Show more

The upside is this basically simplifies my whole game loop, just mimic real life and get rid of all the tedious parts of shopping for food

The downside is I should've realized this earlier with the Hell's Foods dungeon design

¯\_(ツ)_/¯

It just occurred to me that all the dungeons in my game are basically supermarkets. You go into them to obtain ingredients to then cook at home and then when you run out you head back... huh...

Aaron boosted

i like that ~2.5 years later i can still occasionally click the "back" link in the mastodon UI enough times to somehow end up on a blank tab or a completely different website

Aaron boosted

Finishing up a prototype scene before I start coding ✨ More texture tests and a lot of failing at foliage 😂

Aaron boosted
Making my software decisions based on dragons:

clang: ✔️ has a dragon
gcc: ❌ no dragon
kde plasma: ✔️ has a dragon
gnome: ❌ no dragon
wireguard: ✔️ has a dragon
openvpn: ❌ no dragon
Aaron boosted
Aaron boosted

Good news again, i fixed things back into existence, but only when they need to be there to save frames

Good news again, i fixed things back into existence, but only when they need to be there to save frames

Aaron boosted

Good news, solved the 5-fps issue.
Bad news, solved everything out of existence

Woops...

Aaron boosted

Catacombs are way nicer lit now, gonna have to optimize it to make it run at not-5-fps though... ^^;

Fixing that should be relatively easy though, I can set it up to only render a small number of rooms ahead/behind.

Catacombs are way nicer lit now, gonna have to optimize it to make it run at not-5-fps though... ^^;

Crystals light the catacombs, because thinking of normal light sources for a game is REALLY hard it turns out.

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