back to animation baking in #godot: data is now stored "linearly". A small summary is placed in the first pixels of the texture, containing the number of vertex and the frame count => configuration becomes super easy
#gamedev #animation #shader #particles #optimisation
Also yea, I use JSON for save files. Its human readable enough for spotting errors when I need it and nothing I've made is complex enough to warrant better or faster serialization. Its all blackboxed anyways, so changing how its serialized later isn't a big deal.
Code comment of the day or something.
Its probably a holdback from early C or other old system design stuff in programming, but every time I see a file that contains either code or serialized data, it always has that extra newline. Even in modern environments and with modern codebases. Its kinda weird, but also kinda cool.
have you seen this mousie!! they're so tiny and they make me so happy by just existing!!
here's a very salient entry in the foundation database, for this month of months
Game developer autistic mouse who cooks a lot and is just so exhausted now...
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