@pyredrid that's really cool :o
@behold3r Thanks~! 🐭
@pyredrid Can you give a bit more details on your implementation? Where did you start?
@StraToN The interaction system is basically a list of configurable events attached to a component that can be added to various gameobjects and triggered by various creatures in the game (including the player, but also enemies, npcs, etc.).
Using Cradle to import twine stories into Unity, i can then toggle UI for those stories with the interaction system. There's some other stuff implemented so various savestate flags can be manipulated as well later on.
The main work is done with cradle.
@pyredrid That's neat... Can you get information in and out of the twine? i.e. have your choices in the dialogue effect the game, or vice-versa?
That's really cool. I'll have to see if there's something similar for Godot
Server run by the main developers of the project It is not focused on any particular niche interest - everyone is welcome as long as you follow our code of conduct!