A dice enemy and a door enemy~ Gonna figure out art stuff later at this point. Gotta get a working prototype first.
The dice enemy attacks every few moves it does. The attack it does is pulled randomly from a list.
The door enemy can't be attacked when its closed, but also only attacks when its open. It attacks when the player steps in front of it.
The attacks from the dice don't really feel random though, probably gonna do the Tetris style of "randomness" instead.