The umpteenth time this generator has been implemented for DDDD, buuut... now its in Godot

Also, after generation it calculates the Critical Path and determine each rooms distance to the Critical Path. I'll probably keep all the interesting generation on the Critical Path in the future but have all the Actually Cool™️ rewards be off the Critical Path

Critical Path as a phrase has officially lost all meaning and now just feels like a bunch of random words.


Some further improvements by adding a constraint on what "rooms" can connect to each other. This leads to some way more interesting geometry by having fragments of rooms be able to connect to other fragments~

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