Hmmm... Should probably post a few things I've done recently :v
Here's a non-uniform grid movement system for #gamedev purposes, but mostly to see if I could in Godot: https://github.com/Pyredrid/Non-Uniform-Grid-Movement-System
All movement can be done with a D-Pad, and its basically just moving from node-to-node, but nodes don't have to be grid aligned so you can make cool spiral stairs.
Also, made a smear shader effect in Godot, also just to see if I could. Probably useful as an effect in a layered stack of effects?
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