The umpteenth time this generator has been implemented for DDDD, buuut... now its in Godot
Also, after generation it calculates the Critical Path and determine each rooms distance to the Critical Path. I'll probably keep all the interesting generation on the Critical Path in the future but have all the Actually Cool™️ rewards be off the Critical Path
A dice enemy and a door enemy~ Gonna figure out art stuff later at this point. Gotta get a working prototype first.
The dice enemy attacks every few moves it does. The attack it does is pulled randomly from a list.
The door enemy can't be attacked when its closed, but also only attacks when its open. It attacks when the player steps in front of it.
Should put some stuff on these branches next, but this is probably the first screenshot I've taken with that "wip game build" energy all over the place
The branches will have a bunch of fruits and nuts, groves littered around the maze will have vegetables and mushrooms, and roaming clay golems will have capes of high quality produce growing as gardens over their backs
This is all extremely early stage stuff, but the next dungeon generator is laid out. Going with a hedge maze style for the Garden of Eden.
This is still 100% wip, but I got midi to fire off events inside my game, including animation, game state, dialogue, etc.
Since one of the design philosophies I'm going for is "everything comes from somewhere with reason" this'll be extremely useful to tie music to various in game entities. Like having a band of skeletons actually animate based on the song they play. ^^
Got around to re-adding the ability to throw items. Don't want to fight hungry ghosts? Throw some sandwiches to distract them and run past. Want to trigger a suspicious lever? Throw an apple from a safe distance.
Still working out the UI so its not super-screenshotable atm though ^^;
Game developer autistic mouse who cooks a lot and is just so exhausted now...
Server run by the main developers of the project It is not focused on any particular niche interest - everyone is welcome as long as you follow our code of conduct!