Rust / C++ people:
Are there any examples of handling an async Rust API in C++?
I've got a lot of people asking for UE4 support for @buttplugio@twitter.com, main sticking point is that it's async and I'm not sure how/if to portray that in C++.
Maybe should just start with blocking.
@qdot Would you like this boosted? I recall there are some Rust/C++ people I know, but um, forget who