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In this online match I get Kaizo Block'd and fail to recover in the most incredible way

Fixed a rather embarrassing bug in Hibernator where the ending graphics sometimes don't appear. Oops! If you beat the game and only saw a black screen, let me know and I can send you the ending art.

As a bonus, the game now comes with a screenshot map.

rabbitboots.itch.io/hibernator

I added a per-row horizontal offset for tilemaps. While I mainly did this to support shifting clouds along the upper part of the background (without having to make another map layer, or use ad-hoc sprites), the buildings and other structures look hilarious when skewed by one pixel per row.

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body horror programming reference 

human_centipede.c

Disorienting 2D game footage 

Hmm I think it broke. Re-encoding...

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Disorienting 2D game footage 

Testing multiple background layers with parallax scrolling, map wrap-around, and background tile animation

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Mockup of a game I'm considering putting together in LÖVE

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Alrighty, that platformer prototype I've been posting WIP screenshots of is finally packaged and released: rabbitboots.itch.io/hibernator

It's, uh, not the best, but hopefully it serves as a stepping stone to more elaborate games.

Slapped together an automap and an ending state. I think it can be played start to end now.

Almost there...

Aiming to have this done by Sunday (ish?)

I got tired of working on plumbing, and decided to push through with making a platformer, then began regretting that decision as it's currently held together with duct tape. But once it's done, I can tear out the non-core stuff and make improvements for future projects...

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