Kind of stumped / burned out on what to do with the engine right now, so I took a break and tried a different look for the cavern interiors. I never intended to have dark areas, but I guess that's not really avoidable when half the game takes place inside of tunnels with no apparent light source. Whoops.
blinky video Show more
Was wrapping sin/cos for controlling sprite movement and kind of got distracted
Spotted this on Itch from a few years ago: https://jdmgames.itch.io/santa-clauss-candy-cane-craze
Going through the Mario community history wiki and dying Show more
"RII began a revert to a backup from approximately one month previous. While waiting for this backup to complete, Delmore imposed a rule that all posts must contain the word "meatballs". super duper mario opposed this rule greatly, refusing to say the "M word", so Delmore changed his name to "super duper meatballs"."
I spent some time this evening messing with a Love2d project that I hadn't touched in about three months. Map integration, tile attributes and collision detection were all broken in various ways. I got enough of it working that Mr. Bear can now wander this test map without becoming stuck in a wall, or falling into the depths of space.
It's a strange feeling when things go from being thoroughly busted, to suddenly working. Like a dilapidated building renovating itself.
ZZT Show more
Mastodon GIF test
Social Media Show more
That's one New Year's resolution down