Fixed a rather embarrassing bug in Hibernator where the ending graphics sometimes don't appear. Oops! If you beat the game and only saw a black screen, let me know and I can send you the ending art.

As a bonus, the game now comes with a screenshot map.

rabbitboots.itch.io/hibernator

I added a per-row horizontal offset for tilemaps. While I mainly did this to support shifting clouds along the upper part of the background (without having to make another map layer, or use ad-hoc sprites), the buildings and other structures look hilarious when skewed by one pixel per row.

rboots boosted

body horror programming reference 

human_centipede.c

Disorienting 2D game footage 

@Eleos91 Here's a link to Hibernator if you're curious: rabbitboots.itch.io/hibernator

Disorienting 2D game footage 

@Eleos91 This is a game I'm putting together in the LÖVE framework, though it's still in the early stages without a proper name (or any real gameplay logic) yet. It's based on a platformer I made earlier this year called Hibernator, which was a lot simpler and had no scrolling.

Disorienting 2D game footage 

Hmm I think it broke. Re-encoding...

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Disorienting 2D game footage 

Testing multiple background layers with parallax scrolling, map wrap-around, and background tile animation

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Potentially loud PC speaker sound 

@SpindleyQ why do i do these things to myself

@SpindleyQ Turbo Pascal is the leading software solution for writing games about smiley-faces being attacked by Ö's

Mockup of a game I'm considering putting together in LÖVE

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@SpindleyQ progress severely hampered by the author just making motorcycle sounds after adding pitch parameter

@SpindleyQ BWRRO BWRRO BWRRO BAP BAP BAP tick tick BAP BRWRRO

Alrighty, that platformer prototype I've been posting WIP screenshots of is finally packaged and released: rabbitboots.itch.io/hibernator

It's, uh, not the best, but hopefully it serves as a stepping stone to more elaborate games.

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