Just got to Brian Eno Ambient Vol: 4 and I'm kinda blown away by the first track:
Alright, I'm tired of installing and uninstalling hex editors. Why are so many of these just /slightly/ over the brink of unusable for binary diff?
I guess I'll just stick with VBinDiff.
I want a hex editor that's:
- free, windows
- can drag two files into it and compare, should highlight differences and let you skip forward/back to next contiguous block of differences
- ideally: can lock to 16/32 column display for better alignment
- ideally: open source
Anyone know a good one? I'm tired of downloading and trying random ones.
Only took me 3 years. ;) Actually I was inspired to do this because Sour made a really cool render timing viewer for his NES debugging emulator Mesen.
A few years ago I made a little test ROM to view the whole NES palette in one easy screen.
I'm also wondering if all those steps need to be in the rules. Like, if we just have the starting position, and the only requirement is to throw the caps as far as you can, there could be a lot of room for interesting techniques? The series of catches seems practical though.
Though catching the bottom cap also seems like it'd be very difficult. How to get the rope out of the hoop, but still have control of the caps for a throw? I think I want to build this just to see how it plays out.
It was a little bit like a giant cup-and-ball game, but you have a big hoop and 3 frizbee-sized bottlecaps that are tied through their centre by a rope.
You start by picking up the top bottlecap with the hoop, then flick the hoop to pull the second cap through and catch it...
You repeat the process with the second bottlecap to catch the third. At this point the rope now entirely outside the hoop instead of passing through it. Holding onto this bottlecap is more tenuous...
A video game developer, musician and/or food builder from Ontario, Canada. Powered by burritos. Made an NES game about lizards?
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