Still working on a translation upgrade to support languages with a few more characters (日本語?) than the initial release of Lizard could accommodate. The code patches aren't /too/ extensive, but it's kinda weird doing a translation ROM-hack for my own game like this. ;)
Some NES 3D surface tile rendering I was working on a while ago.
With both Nintendo and Sony abandoning the "virtual console" model of ownership, I'm appreciating more and more Sega's Genesis Classics on Steam and other platforms. It may not be the greatest emulator, but it works.
The actual game is a KOEI strategy thing.
Here's the whole intro for Gemfire.
I like this concept, and the wizard crew.
Gemfire (#NES) has a neat opening. A princess steals the crown, and frees the six magicians imprisoned in its gems...
I was happy with this joke, but it really can't step to what they put on Side B of Karateka.
The resulting attributes for that screen look a little bit disorganized, but you'll only see that if you're looking at it in a debugger, and it makes a tidy patch. ;)
Have been working on a translation system upgrade for Lizard. Currently trying to decipher my own data formats and orchestrate IPS patching. 🦎🔨
I hope there's no dirty Japanese words hiding in that jibberish that resulted from replacing the English character set. 😜
A mysterious note found on my desk.
New Orbital album just came out. This track is GREAT.
A video game developer, musician and/or food builder from Ontario, Canada. Powered by burritos. Made an NES game about lizards?
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