I have the feeling my left brain wants low tech and my right brain wants matrix3d() on threejs scenes with JS generated granular synthesis
my apologies to the www
Conclusion: the work is really about transitions. All the constraints I chose (or not chose) to adopt, allow me to focus on the transitional states of the composition. It’s a bit more hard that I expected, but I am happy this way. Also, I am writing about it, I guess it’s a good sign.
Colors: From the beginning, I wanted to limit the color palette to grayscale. This limitation makes the whole corpus look alike. That forces me to make really different graphic compositions.
Elegant CSS animations are actually rare: I have to pick carefully what to animate on each element, most of the time, the first attempts are not as smooth or subtle as expected. z-index, background-image, gradients, border-styles and many more properties can’t be animated. I have to compose with what remains with care.
CPU usage: I try to limit the page impact on runtime performance. To do so, I stop or limit animations from a version to another. I also avoid using too many filters, shadows, complex gradients…
The page is made of 31 <time> elements, that gets individually styled day after day.
artist in paris
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