More fun with state machines!
The only information stored about any grid location is the number for the sprite that's in it -- which means I can save the map in less than a byte per square!
The tools each have a lookup table of what sprites they turn other sprites into, and any tile type can have a function which takes its four neighbors as inputs and optionally yields a tile to turn into.
(The hole sprite is silly but I need to make some variants for it to display right.)
@relsqui the most ironic of all hashtags.
@Nentuaby ceci n'est pas un hashtag
Remember kids, hydration counts. #pico8 #gamedev #statemachines? #isthatahashtag? #whywouldthatbeahashtag